#include <OgreCamera.h>
#include "Camera.h"
#include "application.h"

OMGCamera::OMGCamera() : mTarget(0)
{
    mOgreCamera = gSceneMgr->createCamera("Camera");
    mOgreCamera->setPosition(30,30,30);
    mOgreCamera->lookAt(0,0,0);
    mOgreCamera->setNearClipDistance(20);
}

void OMGCamera::update(float k)
{

}
